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October 21st, 2006


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geoectomy
08:20 pm - How best to model alchemy / potion-making?
So, I've got a magic-using character who wants to be able to mix potions to confer 5-10 points worrth of attribute effects. It needn't matter who takes the potion.

So... how would you model this using the attribute sets?

Potions take time to make; They may require special ingredients nad typically wouldn't last terribly long. They may be unstable.

I've the idea of creating an item of power to reflect the specific potion being made. While it wouldn't always be the same potion, it would act as a place-holder of sorts... Then Power Flux to assign different attributes to the Item of Power (Potion) in question. This would require an open-ended (so, at least 10/level) Flux--not the limited pool (5/level).

I've tried to model it a few times but the point-cost starts to get pretty expensive for a changeable 5 or 10-point effect.

Any ideas?

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From:kenkenkun
Date:October 23rd, 2006 12:07 am (UTC)
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I don't know if this will be any help to you because I don't have a Besm book in front of me only the tri-stat book which I believe is pretty close to the same.

Maybe try putting some defects on into to decrease the cost. From what I remember Item of Power for something like a potion wouldn't cost as much per lvl because it can be easily stolen by enemies, Also some defects that might give you more points to spend on other attributes could be detectable (by smell maybe) limited use, or maybe making the item of power dependable on a magical Gadgeteer attribute. I don't know if any of this helps you out or even if it makes any sense.

Another Idea might be the special attack attribute but that all depends on what you want the potions for. I used special attack for my alchemist character. You can make the attacks that cause no damage but have other attributes. Let me know if you'd like more info on how I made the special attack, I won't bore you with the details unless you think they're relevant.

Good luck and let me know how it works out for you.
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